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360˚ Video Production & Post (VR)

Nick Harauz

About this course

360 video technology offers creative professionals interesting new ways to create immersive content. If you're interested in creating 360 videos, then this course can help you get up to speed with the 360 video process. Instructor Nick Harauz goes over which tools you can use, and how to leverage those tools to create, edit, and export high-quality videos. Nick dives into the differences between AR, VR, and 360; reviews 360 camera solutions; and shares production and post-production considerations. He also shows how to stitch together 360 footage, edit VR clips, add transitions and effects, export your final projects, and more.


Topics include:

  • Differences between 360 video, virtual reality, and augmented reality
  • Recording Ambisonic sound
  • Filming with the Samsung 360 and the GoPro Omni
  • Stitching 360 video together
  • Importing, editing, and organizing VR clips in Premiere Pro and Final Cut Pro X
  • Adding transitions, effects, and graphics in Premiere Pro and After Effects
  • Exporting your projects

Curriculum3h 55m

  • Exercise Files
  • Welcome
  • What You Should Know Before Watching this Course
  • Intro to 360/VR
  • What is 360?
  • How to View 360
  • 360 Videos Today
  • 360 Camera Solutions
  • A Look at Ambisonic Sound Recording
  • Production & Post Considerations
  • 360 Production & Stitch
  • Filming with the Samsung 360
  • Filming with the GoPro Omni
  • Filming with the Vuze Camera
  • Solutions to Stitch - Part 1
  • Solutions to Stitch - Part 2
  • Solutions to Stitch - Part 3
  • Solutions to Stitch - Part 4
  • Import, Edit, & Organize VR Clips in Premiere Pro
  • Importing & Creating Proxies for 360 Clips in Premiere Pro
  • Adding, Viewing, & Editing 360/VR Proxy Clips in the Source Monitor
  • Creating a 360 Sequence
  • Using Steam VR for Head Mounted Displays
  • Editing 360 Clips
  • Adding & Monitoring Ambisonic Audio to the Timeline
  • Adding Transitions, Effects, & Graphics in Premiere Pro & After Effects
  • Premiere Pro VR Transitions
  • Premiere Pro VR Effects - Part 1
  • Premiere Pro VR Effects - Part 2
  • Working with Boris FX’s 360 Effects
  • Removing a Simple Rig in After Effects
  • Working with 360 Motion Graphic Compositions
  • Working with Mocha VR
  • Performing 3D camera tracks with Canvas 360 in AE
  • Import, Edit, & Organize VR Clips in Final Cut Pro X
  • Importing & Creating Proxies for 360 Clips
  • Viewing & Modifying 360 Metadata in the Viewer
  • Setting Up & Configuring an HMD
  • Adding, Viewing, & Editing 360/VR Proxy Clips
  • Working in a 360 Project
  • Editing 360 Clips in the Timeline
  • Adding Reorient, Transitions, Effects, & Graphics in Final Cut Pro X
  • Working with the Reorient Tool
  • Working with 360 Effects - Part 1
  • Working with 360 Effects - Part 2
  • Working with 2D & 3D Text
  • A Look at 360 in Motion - Part 1
  • A Look at 360 in Motion - Part 2
  • 7. Exporting Your Projects
  • Sending Your Sequence Over to Adobe Media Encoder
  • Viewing Your 360 Video on YouTube
  • Sending Your 360 Project from Final Cut Pro X
  • Viewing Your 360 Video on Vimeo
  • Wrap Up

About this course

360 video technology offers creative professionals interesting new ways to create immersive content. If you're interested in creating 360 videos, then this course can help you get up to speed with the 360 video process. Instructor Nick Harauz goes over which tools you can use, and how to leverage those tools to create, edit, and export high-quality videos. Nick dives into the differences between AR, VR, and 360; reviews 360 camera solutions; and shares production and post-production considerations. He also shows how to stitch together 360 footage, edit VR clips, add transitions and effects, export your final projects, and more.


Topics include:

  • Differences between 360 video, virtual reality, and augmented reality
  • Recording Ambisonic sound
  • Filming with the Samsung 360 and the GoPro Omni
  • Stitching 360 video together
  • Importing, editing, and organizing VR clips in Premiere Pro and Final Cut Pro X
  • Adding transitions, effects, and graphics in Premiere Pro and After Effects
  • Exporting your projects

Curriculum3h 55m

  • Exercise Files
  • Welcome
  • What You Should Know Before Watching this Course
  • Intro to 360/VR
  • What is 360?
  • How to View 360
  • 360 Videos Today
  • 360 Camera Solutions
  • A Look at Ambisonic Sound Recording
  • Production & Post Considerations
  • 360 Production & Stitch
  • Filming with the Samsung 360
  • Filming with the GoPro Omni
  • Filming with the Vuze Camera
  • Solutions to Stitch - Part 1
  • Solutions to Stitch - Part 2
  • Solutions to Stitch - Part 3
  • Solutions to Stitch - Part 4
  • Import, Edit, & Organize VR Clips in Premiere Pro
  • Importing & Creating Proxies for 360 Clips in Premiere Pro
  • Adding, Viewing, & Editing 360/VR Proxy Clips in the Source Monitor
  • Creating a 360 Sequence
  • Using Steam VR for Head Mounted Displays
  • Editing 360 Clips
  • Adding & Monitoring Ambisonic Audio to the Timeline
  • Adding Transitions, Effects, & Graphics in Premiere Pro & After Effects
  • Premiere Pro VR Transitions
  • Premiere Pro VR Effects - Part 1
  • Premiere Pro VR Effects - Part 2
  • Working with Boris FX’s 360 Effects
  • Removing a Simple Rig in After Effects
  • Working with 360 Motion Graphic Compositions
  • Working with Mocha VR
  • Performing 3D camera tracks with Canvas 360 in AE
  • Import, Edit, & Organize VR Clips in Final Cut Pro X
  • Importing & Creating Proxies for 360 Clips
  • Viewing & Modifying 360 Metadata in the Viewer
  • Setting Up & Configuring an HMD
  • Adding, Viewing, & Editing 360/VR Proxy Clips
  • Working in a 360 Project
  • Editing 360 Clips in the Timeline
  • Adding Reorient, Transitions, Effects, & Graphics in Final Cut Pro X
  • Working with the Reorient Tool
  • Working with 360 Effects - Part 1
  • Working with 360 Effects - Part 2
  • Working with 2D & 3D Text
  • A Look at 360 in Motion - Part 1
  • A Look at 360 in Motion - Part 2
  • 7. Exporting Your Projects
  • Sending Your Sequence Over to Adobe Media Encoder
  • Viewing Your 360 Video on YouTube
  • Sending Your 360 Project from Final Cut Pro X
  • Viewing Your 360 Video on Vimeo
  • Wrap Up